Marker Mover

Using the Marker Mover you can display unique markers on the screen which can be recognized by image processing algorithms. They are used for measuring the screen. Since those markers have to be perfectly visible (no obstacles behind, no overlapping) and evenly distributed across the projection we provide this tool to interactively edit their positions.

The Marker Mover is available through “” in Creator.

All UI elements are described in the follwing reference section

new:

creates a new project, you can set the number and properties of the projectors and markers

load:

load a saved project

save:

save a project into the creator internal data structures. Two files are generated in the subfolder code:

  • codemarker_all.txt contains the data for the Creator

  • codemarker.txt contains the data in a format readable by the MarkerMover

mark center:

display a cross in the middle of a marker. Use this if you want to measure the marker position with the Leica Disto 3D

code/point:

switch between two render modes. Code displays a recognizable marker with id number (for image processing) and point shows only a point with the index number (better for measuring with Leica Disto 3D).

info:

highlight current projector and projection boundaries on the projection. Useful for changing the marker positions.

zoom:

change the size of the preview

auto resize:

fit the preview to the window

resend:

send all data to the PatternGenerator software at once. Use this if you want to manually update the projection.

Main Window:

you can move all markers with the mouse (hold left mouse button). All changes are previewed life on the projection.

Projector panel:

displays projector properties

  • number: id number of projector

  • res x: width of projection screen

  • ip: res y: height of projection screen

  • rad: radius of the markers (adjustable).

The new menu dialog

image29

A new MarkerMover setup is created using this dialog.

Count horizontally and vertically:

how many markers are distributed on the projection (HxV)

Radius:

radius of the markers (can be adjusted later if they appear too small or large on the projection)

Marker type:

change the marker type (as in main window code/point)

Start number:

use this to change the index number of the first marker. Useful for starting a measurement with the Leica Disto 3D.

The “New” dialog is openend with usually correct defaults for the currently active project.

Usage

  • The marker mover can be used to temporary place markers on screen using PatternGenerator. These markers can be measured (e.g with a Leica Disto3D) and then used as reference markers in the Position Finder.

  • Be aware that these markers should only be used temporary. When the projectors are moved after points 3d positions where measured, camera positions can no more be calculated correctly. When projectors have moved, markers must be measured again!

  • Use the “New” button to create a new set of markers. The following image shows a typical setting for measurement with a Leica Disto 3D. Note that “CodeMarker” is disabled and “Start Number” is set to 3. This makes mapping of data exported from Disto 3D easier to map to projected points after importing the data into Position Finder.

image30

Markes can be moved by dragging in the central widget. A live preview is shown on connected PatternGenerators.