Export VI-GraphSim
The VI-GraphSim exporter supports export of dynamic warping, blending and black-level-correction data to VI-Grade VI-GraphSim.
Export Settings
- Export Path:
The folder to which all exported files will be exported. Data for each channel will be put in corresponding subfolders.
- Shape:
Enable to export data, based on which dynamic warping is calculated during runtime.
- Target Rectangle:
Toggle export of target rectangles, which are used to dynamically generate frustum settings for any given eyepoint during runtime.
- Distance:
The distance is set to mixed by default, which means the target distances per projector from the frustum settings in the project are used.
- Scale:
The scale value is usually a bit larger than 1.0 to avoid content cut-off, when moving the eyepoint around in a dynamic viewpoint system.
- Shading:
Allows to toggle export of shading files, which may contain multiple layers of shading:
- Blending:
If enabled, the blending will be calculated and exported for each projector
- Clipping:
If enabled, clipping data will be calculated, added to the blending images and exported for each projector. It is only usable if blending is enabled.
- Brightness adjust:
If enabled, uniformity correction is applied.
- Black Level Adjust:
Enable to export Black Level Adjust image.