Export VI-GraphSim

The VI-GraphSim exporter supports export of dynamic warping, blending and black-level-correction data to VI-Grade VI-GraphSim.

Export Settings

Export Path:

The folder to which all exported files will be exported. Data for each channel will be put in corresponding subfolders.

Shape:

Enable to export data, based on which dynamic warping is calculated during runtime.

Target Rectangle:

Toggle export of target rectangles, which are used to dynamically generate frustum settings for any given eyepoint during runtime.

Distance:

The distance is set to mixed by default, which means the target distances per projector from the frustum settings in the project are used.

Scale:

The scale value is usually a bit larger than 1.0 to avoid content cut-off, when moving the eyepoint around in a dynamic viewpoint system.

Shading:

Allows to toggle export of shading files, which may contain multiple layers of shading:

Blending:

If enabled, the blending will be calculated and exported for each projector

Clipping:

If enabled, clipping data will be calculated, added to the blending images and exported for each projector. It is only usable if blending is enabled.

Brightness adjust:

If enabled, uniformity correction is applied.

Black Level Adjust:

Enable to export Black Level Adjust image.