Export domeprojectionSDK
The domeprojectionSDK Exporter allows to export warping, shading and black level correction for use with domeprojectionSDK 4.0 or higher.
It supports export of two shading sets for later switch during runtime. One configuration is typically used for day scenes and the second one for night scenes where optical masks might be used.
Export Settings
- Export Path
The folder to which all data files will be exported.
- Primary Shading
Enable primary shading export including blending, clipping and uniformity.
- blending
Enable to add Blending information in exported shading file.
- clipping
Enable to integrate Clipping information in exported shading file (clipping editor, clipping-image in project-settings)
- uniformity
Enable to add Uniformity information in exported shading file.
- Secondary Shading
Enable secondary shading export including blending, clipping and uniformity.
- blending
Enable to add Blending information in exported shading file.
- clipping
Enable to integrate Clipping information in exported shading file (clipping editor, clipping-image in project-settings)
- uniformity
Enable to add Uniformity information in exported shading file.
- Black Level Correction
Enable black level correction output.
- Gamma
Gamma settings
- Input
The gamma value of the source image
- Output
The gamma value of the resulting output image
- Dynamic Warping
Allows to switch between static and dynamic warping.
- Target Rectangle:
Allows to adjust the conversion of current frustum settings into target Rectangles by setting a distance and scale value.
The distance is set to mixed by default, which means the target distances per projector from the frustum settings in the project are used.
The scale value is usually a bit larger than 1.0 to avoid content cut-off, when moving the eyepoint around in a dynamic viewpoint system.